Ballahack Airsoft

Revelations 9

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This is an electronic Ticket please select "Ticket Delivery" at checkout. A ticket will not be shipped to you, it is stored electronically.


Revelations 9 is our ninth installment of the Revelations Post Apocalypse Wintertime series at Ballahack.  The Ballahack Waste is a wartorn, post apocalyptic landscape. Every player must fend for themselves to obtain power, security, wealth, and ultimately survive or destroy the rest of mankind.

Revelations 9

Player’s Packet

December 8thand 9that Ballahack Airsoft


2900 Ballahack Road

Chesapeake, Virginia 23322




Pre-registration is $70 for One Day or $100 for Two Days.

Registration includes Custom Revelations 9 Patch, free gameplay food and drinks, Pizza at Scenario Endex, and a raffle ticket for the Raffle.

Price goes up to $80 for One Day and $120 for Two Days November 24th.­­


  Camping onsite is allowed Friday and Saturday Night but not Sunday night.  All campers must have their equipment cleaned up and back at their vehicles by 7AM.


PLEASE carpool as much as possible for this event as it normally has very large player numbers.




Dec 8th

  Day 1



  0730 to 0930

Sign In

  0800 to 0930


  0930 to 1000

Game Start


Game End






Dec 9th


  Day 2



  0730 to 0930

Sign In

  0800 to 0930


  0930 to 1000

Game Start


Game End





The Revelations event series is a free flowing, post-apocalyptic role-playing game where players have the power to choose the manner in which they will survive the wastelands.  This is not your normal event.  You will experience challenging situations and must have the maturity to handle them.



The world turned into a desolate wasteland the day the bombs dropped. Not many survived the first wave of bombs. Even less survived what came next.  Some say the nukes were dropped to end the darkness.  Many people fled to government-built containment facilities. This is the story of survivors that found refuge in an ancillary missile launch site that was converted into a containment facility for survivors.  Resources have run out and the air quality systems are about to fail. The blast doors are preparing to open, but so are the possibly functional missile silos…


The inhabitants of the containment facility have established something that resembles a society while underground, but then some became intent on finishing off what they believe mankind started. A few small fallout shelters exist in the area in case the missiles were to fail launch. If history is any indicator of human nature, survivors should prepare for the worst.


Will you fight for the survival of what might be the last of mankind and prevent the silos from being opened? Would you rather be the one to launch the nukes once again, putting humanity out of its misery?  Will you gather the ones close to you and try to seek out a fallout shelter? Or do you have a plan of your own for the apocalypse?


The choice is yours.



Gameplay Rules




Field Marshals are the supreme authority on the field. They are present in order to maintain a safe and fun environment. Disobeying, disrespecting and/or arguing with a marshal is strictly prohibited. Field marshals must be informed of any violations of field or game rules. FIELD MARSHALS MUST BE INFORMED IMMEDIATELY OF ANY FIELD EMERGENCY SITUATIONS.




         Airsoft is an honor sport! Honor, Integrity and Respect go hand-in-hand with quality gameplay. All players must call their hits! All direct hits to any part of a player’s body are valid; whether a player is hit in the chest, head, or pinky. Gun hits and ricochets do not count; however, if a player is not certain, when in doubt, call it out. THERE IS A 60 SECOND BLEED OUT TIME AFTER A PLAYER IS HIT BEFORE THEY CAN TRAVEL TO A COMMUNITY SPAWN.

- When hit, a player must yell as loudly and clearly as possibly “HIT”

- All hit players must immediately drop to the ground as if actually hit.

- To visually signify a hit, dead rags must be placed on top of the head, and the player’s weapon and/or hands must be raised over their head.

- While a player is “dead” s/he is not allowed to speak words other than “medic”, “respawning”, or “dead manwalking” in order to ensure no “dead” player can communicate information to his/her team (enemy positions, etc.) until s/he has been “healed” by a medic or has respawned.

- Players cannot speak while being “healed” by a medic.


  1. MEDICS:

         There are no classical medics at Revelations, instead any player possessing a Stimpack (More on this later) can heal any other player. When healing another survivor the individual using the Stimpack cannot fire his or her weapons without having to restart the timer on the Stimpack.




         If a Stimpack is not readily available players can utilize one of several community Respawns. Players must travel all the way to respawn if they decide to respawn. Players cannot start on the way to respawn and then be healed via Stimpack. Players must wait at respawn for THREEminutes before they can enter gameplay. Firefights at community respawn points are strictly prohibited.


  1. Chrono and Minimum Engagement Distances:

         All players must chronograph every weapon they use before entering gameplay. Standard Chrono regulations apply and minimum engagement distances apply.

Unless using a full auto only gun (a red taped gun) All guns must be kept on the “Semi-Automatic” rate of fire during the event.


FPS Regulations


All weapons are chrongraphed with either .20 gram or .40 gram bbs at the Fields discretion.

HPA and Gas rifles must be chronoed with .40 gram bbs to account for joule creep and remain under the joule limit.


Pistols / Shotguns / Rifles: must be under 400 FPS w.20s or 1.49j

(No full auto is allowed with the exception of LMGs, MMGs, and full-auto only weapons (50 ft MED on Full))


SMGs / Rifles / LMGs: must be under 420 FPS w/.20s or 1.64 j

(No full auto is allowed with the exception of LMGs, MMGs, and full-auto only weapons (50 ft MED on Full))


Qualifying DMRs (semi locked): must be under 450 FPS w/ .20s or 1.88j

(50ft MED)


Qualifying MMGs: must be under 450 FPS w/.20s or 1.88j

(These weapons have a 75ft MED)


Bolt Action Sniper Rifles: must be under 550 FPS w/.20s or 2.81j – under 388 FPS/.40s. (75ft MED)

- under 1.88j (50ft MED)

- under 1.64j (25ft MED)

- under 1.49j (0 MED)



-(No weapon may shoot over 25 rounds per second)



6.Rules of Engagement:

         All players are to use control when in firefights.

Blind firing over ledges or around corners is strictly prohibited. Firing through small cracks and holes that you cannot fit your head through is also considered blind firing.

As previously stated players must be on semi-automatic all day unless they have an LMG or MMG. When firing players should be able to see down the sites of their weapons. No safety kills are permitted. Grenade kills are allowed only in cases in which a BB from a grenade hits a live player. There is no radius for grenade kills. Please avoid throwing Thunder B’s in Conex boxes. Melee kills are not permitted outside of the Blood Pit Arena.


  1. Stimpacks:

         Stimpacks are gameplay items that allow players to heal their companions. Stimpacks are a syringe (Don’t worry, it’s not an actual needle) with a timer affixed to it. Players must hold the Stimpack against a dead player for one minute. After the timer counts down to one minute the player is considered alive. Stimpacks cannot be looted. Players cannot self-heal with a Stimpack however they can let other players heal them with their own stimpack.



  1. Looting and the Economy:

         Rev is at its heart a role-playing event, concordantly a large part of the game is accruing wealth. This wealth is represented in the form of bottle caps. Bottle caps are used as currency for all manner of goods and services. All players are requested to bring several lootable items to barter in gameplay.  When players are killed they can be looted for up to 5 bottle caps or one lootable item (not a players personal property).  A downed player CANNOT lie about what gameplay or lootable items are on them when asked during the looting process.







  1. Roleplayers and Admin:

         There will be a multitude of Admin designated roleplayers in the game. These characters range from beggars to merchants to powerful characters. These roleplayers will be designated with an overt symbol. Players are encouraged to avoid antagonizing roleplayers as they are invincible. Roleplayers are included in gameplay to enrich player experience through quests, factions, and trade. Players are encouraged to interact with roleplayers whenever possible. There will also be multiple photographers and gameplay admin staff. These individuals are not in gameplay and are not to be engaged.


Atmosphere and Attitude




Revelations takes place in a post apocalyptic wasteland, as such players are expected to look and act the part. Weapons should be free of sights, lasers, flashlights, and other such accessories. Guns should be made to looks as beaten up as possible.



         Gear should also reflect the atmosphere. Players should avoid modern military gear and rigs. Ballahack Airsoft reserves the right to deny players entry if their kit does not match the atmosphere. This is the event for rags, not Cryes.  Please do not show up in full modern military kit.






         Rev is a unique experience; there are very few airsoft events that come close to creating an environment akin to Revelations. There are many trying situations that might arise from this game however all players are expected to comport themselves in a mature, friendly manner, even when the game gets intense. Any instances of verbal or physical aggression are grounds for immediate banning from the field.



We’re thrilled that you’re coming to this event!


All players must fill out the digital waiver that can be found on the front page of



Note: Many more details will be revealed during briefing at the event.  See the Map below as a general reference.


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